Falling sun Update 1.1


A long time has passed since we created our first build.

We were in such a hurry cause we had only 3 days to start and finish the work for the Ludum Dare.

After that it was found out that we don't understand what we're doing... 

...So after some reflection, talking and arguing our new version of game is ready to come to this world! This version contains some important changes. First of all — no cold. No ice cubes, snowflakes and water. Now our character (he's a man with staff so let's call him "MS") will fight with darkness. Ooh, sounds scary (but not really. but this is a concept. just take it) 


We're concentrate on three more important things(important for stealth-games): 

1. Level-design 

2. Enemy behavior and visual style 

3. What MS can do with his light staff 

Part of level with tutorial is already done. This is it's exemplary scheme (actually this drawing is very light version): 


Also some changes with enemies are happening. They grow up and became smartet. Just like our children) 


Talking about visual style. It's also changing of course! Just look at these fluorescent mushrooms: 


After tutorial we plan to do the main part of level - sky village with traces of darkness. 

I think it will be really great part of game.  

Hope you'll be waiting this too. Stay tuned! 

 

With love and humor from cool developers

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