Falling sun Update 1.2


Hello again!

Our first location aka "Mushroom's cave" is completely done and we happy about it.




Also we have some important changes in core loop. Actually we return to where we started. Now our MS (Man with Staff i remind) should search the room to find light ray. It needs to open next location.

"Level on cubes" is almost complete. Now it's up to the artist to arrange it. Really big work for her, huh... 

About "some big work": Yesterday we had a little discussion about one of the main feature: turning on the light. It works as a lamp and this is not so interesting and usefull. 


So we decided that it will be damage enemies. To be more precise, it will stun them for a while. After that they will go into a rage. Cool? Cool.


There is one more important thing under development: The Big Snake. I hope she will be as pretty as scary. 

I thing this is the end. Oh, no. We have special gif today. "Worm's party for everybody". Think we all need to join them. https://coub.com/view/2so1ed

Now that's all. We wish you a good week. See you next saturday!


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